Comparison

Aviamasters vs Aviamasters 2: every difference compared

Twenty months separate BGaming's viral plane game from its sequel, and the marketing leans hard on a quadrupled multiplier. Look past the headline number and one of the biggest changes on paper turns out to change almost nothing at all.

Aviamasters and Aviamasters 2 shown side by side

Two games, twenty months apart

Aviamasters launched on 2 July 2024 and did almost nothing for six months. Then it found streamers. The automatic landing — no cash-out button, no way to bail out early — turned every round into a shared cliffhanger, chat started screaming “LAND!”, and the clips did the rest. BGaming later reported more than 500 million TikTok views across a six-month window. In November 2025 the game took Best Casino Game 2025 at the SiGMA Central Europe Awards in Rome.

Aviamasters 2 followed on 5 March 2026, developed with feedback from the streamers who had made the original work. It is a refinement rather than a reinvention, and BGaming has never pretended otherwise. The question worth answering is a narrower one: if you already know the first game, what is actually different about the second?

Side by side: the numbers

Specifications as published on the official BGaming game pages for Aviamasters (opens in a new tab) and Aviamasters 2 (opens in a new tab)
Spec Aviamasters Aviamasters 2
Release date 2 Jul 2024 5 Mar 2026
RTP (default) 97% 97%
Volatility Low Medium
Hit rate 2 2.50
Max multiplier ×250 ×1,000
Max win €250,000 €250,000
Landing target Aircraft carrier Island
Boosters Four
Buy feature Safe Landing
Manual cash-out No No
Provably Fair Yes Yes

The striking thing about that table is how little of it moves. The return to player, the maximum win and the fairness model are identical. So is the round itself: a stake, a randomised flight path, a running Counter Balance, rockets that halve it without ending the round, and no way to cash out early. Everything the series is known for survived the sequel untouched.

What changed in the air

The genuine upgrade is the Boosters. Four collectable symbols — Magnet, Laser Gun, Nitro and Life Buoy — now spawn at random along the flight path, and each one rewrites the physics of the round it lands in. Between them they pull loose multipliers toward the plane, destroy incoming rockets, grant temporary rocket immunity and buy you a single bounce back out of the water. Our how-to-play guide covers what each one does in detail.

What matters for the comparison is the change in posture. In the original, a rocket was something that happened to you; there was no counter to it and no reason to watch the flight path for anything other than pickups. In the sequel there is a reason to watch, because a Laser Gun three seconds ahead of an incoming rocket is the difference between a run surviving and a run halving. That is a real shift in how a round feels.

It is worth being clear about what it is not. Boosters cannot be bought and cannot be planned for, and the outcome of the round was already fixed the moment you pressed Spin. Reviewers have consistently described them as an illusion of control, and that is fair. They change the texture of watching a round play out, not the odds of it going well — which for a game that lives on clip culture is arguably the point.

The feature you can buy

Safe Landing is the series' first buy feature and the second real difference. Switch it on and the plane is guaranteed to reach solid ground whatever the flight path does. It costs ×50 your base stake for every round it stays active.

That price is the most contested number in the game, and it deserves a plain reading. A €1 stake becomes a €50 round. What you are buying is the removal of a zero — nothing more. Safe Landing does not raise your multipliers, improve the flight path or increase what you collect on the way in, so the payout is still whatever the Counter Balance reads at touchdown. A Safe Landing round can comfortably finish below what you paid to enter it, and frequently does. The original had no equivalent, and it is a legitimate question whether the sequel is better for having one.

The number that did not change

Aviamasters 2 quadruples the maximum multiplier from ×250 to ×1,000, and it is the figure BGaming led its launch coverage with. It is also the change that matters least, for a reason that is easy to miss in the table above: the maximum win did not move. Both games cap out at €250,000.

The ceiling is the same wall in a different place. In the original, a €1,000 stake landing at ×250 reaches €250,000. In the sequel, a €250 stake at ×1,000 arrives at precisely the same figure. The multiplier grew and the bet range it applies to narrowed to match. Bet limits vary between operators, so check the ones at yours — but the relationship holds, and the payout at the very top is identical in both games.

None of that is a scandal, and it does not make the sequel worse. It does mean Aviamasters 2 is not a bigger-win game than its predecessor, whatever the ×1,000 on the marketing implies, and that both remain modest next to high-volatility slots reaching ×10,000. BGaming's counter-argument is the 97% RTP and the frequency of small wins, which is reasonable — but neither game is built for a single life-changing hit.

Which one to play

Play the original if you want the purest version of the idea. Low volatility, nothing to collect, nothing to buy, and a round that resolves in one clean arc. Its wider bet range also makes it the better fit at higher stakes, given the two games share a payout ceiling.

Play the sequel if the original started to feel repetitive. The Boosters are a real improvement to the minute-to-minute experience and the island theming is a clear visual upgrade, but go in reading them as engagement rather than strategy, and treat Safe Landing as an occasional tool rather than a default. There is also a third option people forget: Aviamasters X-mas, released 1 December 2025, is the original's maths in a festive skin.

One caveat that applies to both. 97% is the default RTP, not a guaranteed one. Operator-configurable RTP is standard practice across the industry, so check the in-game info screen at whichever casino you are playing at rather than trusting a figure quoted anywhere else — including here.

Try Aviamasters 2 Free

Both games are real-money gambling products for players aged 18 or over. The house edge is 3% at best, neither game rewards skill, and no amount of Booster knowledge changes either fact. Set a budget before you deposit and stop when you said you would.